Top Tier Board Games presents Hub City Blood Bowl production:
Hub City Blood Bowl’s Surprise Birthday Bash!!
When: Sunday December 11th
Hosted at:
Top Tier Board Games
4700 Hardy STE L
Hattiesburg MS
39402
FEE:
NAF Members: $20
Non-NAF Member: $25(NAF registration + gift included)
Any not an NAF member that wished to participate please let @James Watson know so he can help you connect to the MS NAF rep for pre game day registration.
Time:
11 A.M. - store opens and we will begin asap.
WHAT TO BRING
- 1 set of Bloodbowl dice
- 1 numbered team! Numbers must be clearly marked! (Paint markers will be provided to number player bases if needed)
- 5 copies of your team roster with all skills and inducements
(Just incase someone will not play because of the painted team rule. We would rather you play with a numbered and unpainted team than not play.)
Please write your NAF number on your list. If you don’t have an NAF number yet you will get one when you sign up in store. If you need to
TOURNAMENT FORMAT
- Resurrection Style
- Swiss-pairings after first round (3 maches) Lunch after first match.
- Any of the 29 NAF approved teams (including Teams of Legend and Historical Teams)
- 1,120,000 gp budget to purchase players, inducements, are permitted.
RULES
Blood Bowl Second Season (2020) Rule Set
All Races in the Rulebook, Teams of Legend Document, & NAF additional
Special Play Cards will not be used
All injuries reset after each game
Apothecaries work as described in the Rulebook
Illegal Procedure can be shouted and shamed but will not be penalized.
You are given 1,120,000 gold pieces to build a team. The coach may purchase players, rerolls, fan factor, assistant coaches, and cheerleaders as normal with this money.
This is our first local tournament so we are trying to keep it (mostly) simple, so only the listed inducements from core rule book.
No, Journeymen, Special Play cards of any kind, or Mercenaries.
You may purchase any other inducements from the core book for your team, including Star Players.
Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring them. Having 9-10 players plus a Star(s) is not allowed.
Remember: You can not have the same Star Player as your opponent. If both of you attempt to field the same player, then that star player has swindled you both!! Neither of you can field them. Also, you cannot use Igors or Apothecaries on Star Players.
**All new star players from the Second Season Edition and subsequent Spike Journals will be allowed. Second Season Edition has given Star Players each their own "Special Rule". If you have a Star Player on your roster, you are expected to explain the "Special Rule" to your opponent. Once your star player had used it special ability you will have to put on your party hat to signify this. (Party hats will be provided but feel free to bring your own)
Tier 1 teams get 42 SPP to spend:
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, High Elf, Lizardmen, Necromantic Horror, Norse, Orcs, Shambling Undead, Underworld Denizens, Wood Elf
Tier 2 teams get 54 SPP to spend:
Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, Imperial Nobility, Khorne, Nurgle, Old World Alliance, Skaven, Slann, Snotlings, Tomb Kings, Vampire
Tier 3 teams get 66 SPP to spend:
Goblin, Halfling, Ogre
Primary Skills are 6 SPP / Secondary Skills are 12 SPP. No Stat increases. Maximum four (4) of any skill type. You may put a second Primary skill on a player, but it counts as a Secondary Skill (may not put a Secondary Skill and Primary on one player - may not add skills to Star Players). A single player with TWO Primary Skills will cost 18 SPP.
Star Players - in addition to their hiring fee - cost you an extra 12 SPP Due to popularity and market demand... Morg, Griff and Hackflem cost 18 SPP (not 12)
DICE
- Only the provided D6s are to be used.
- GW or NAF Block Dice and D8s*.
*Note: If requested by your opponent, both players must use the same block dice
SCORING:
After each round, you will fill out your game sheet based on the game just completed. Scoring is as follows Win/loss/tie > Points > TDs > Casualties
PER MATCH:
+40 points for a Win
+20 points for a Draw
ROUND POINTS:
+3 points for each TD
+2 points for each CAS*
*Blitzes, Blocks, Crowd Surfing, Being thrown/kicked off the pitch, or fouls that cause a CASUALTY count towards your opponent's points
Note: If a player uses Regeneration or an Apothecary you still earn the points for the casualty.
SPECIAL
Surprise!- once per game at the beginning of your turn (before any players are activated), if you have a player in reserves, you can place that player on your own trap door space as it emerges to give the opposing team a gift. The gift of violence! That player can then activate as normal. At the end of the drive that player is “sent off” as if it committed a foul.
Register on our web store:
https://shoptoptiergaming.com/bloodbowlbirthdaybashregistration/