Back to All Events

Star Wars X-Wing Escalation League

XWing 2nd Ed Event Image MC.jpg

This escalation league is designed as a introduction to the X-Wing Miniatures game 2nd Edition for new or returning players to build up a new squad, develop a better grasp of the rules, and overall enjoy a fun event for X-Wing. The league will be played on an eight-week schedule, with rounds lasting two weeks.

The league will run from 120 points to 300 points. Each player may choose to field a Rebel, Imperial, or Scum & Villainy squad. You may not have more than eight small ships of the same ship type (TIE fighter, A-Wing, etc.) in any squad. You may not have more than six of any medium ships of the same ship type or four large ships of the same ship type in any squad. 

During each round, each squad must contain all ships and upgrade cards from the previous squad. Ships from the previous round must keep all equipped upgrade cards, and these cards may not be “transferred” to a different ship. However, new upgrade cards may be added to ships from the previous squad.

Squad lists will be required, and a blank list can be found here:
https://images-cdn.fantasyflightgames.com/filer_public/98/61/98615519-2c30-48c0-838d-587567f07045/xwing-squad-sheet-test.pdf

Entry fee is $15 and sign-ups are open until the start of the league. All league participants will receive 10% off X-Wing products for the duration of the league.

Schedule

Every round, matches will be played at the current point level. Pairings will be posted in the Facebook group 'Top Tier X-Wing Squadron' the Monday following the close of a round on Challonge, and you will be paired against a similarly-ranked opponent. All results are due in by the Sunday of round end by midnight. Results must be reported to the employee on staff directly after the match has finished.There will be no make-up rounds in this league - all matches must be completed in their assigned time frame. If a match is unable to be completed in its two week period, either player may forfeit the match to the other. If neither player wishes to concede, the match will be recorded as a draw, with 1 tournament point awarded to each player.

Round One - 120pts: October 15th - October 28th
Round Two - 180pts: October 29th - November 11th
Round Three - 240pts: November 12th - November 25th
Round Four - 300pts: November 26th - December 9th

Rounds One and Two will be played on a 3'x3' playing surface, while Rounds Three and Four will be played on a 3'x6' playing surface.

Scoring

Players earn tournament points at the end of each match as follows:

Match Win = 5 tournament points
Modified Match Win = 3 tournament points
Draw = 1 tournament point
Match Loss = 0 tournament points

Escalation Margin of Victory

At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponents score to the available squad points for that round and records it on his score sheet. The player who has destroyed fewer squad points subtracts the same amount from the available squad points for that round and records it on his score sheet. For example: Luke destroys 30 more squad points than Anakin in the first round, earning him a win with a margin of victory of 150 (120 + 30). Anakin’s margin is 90 (120 – 30). 

If a player destroys all of his opponent’s ships, his opponent’s squad is worth full squad points, even if it is worth fewer squad points to begin with. If both players destroy an identical number of squad points, each player receives a Margin of Victory equal to the available squad points for that round. 

If a player concedes the match, treat all of his remaining ships as destroyed.

Tie-Breaks

The method by which ties will be broken is outlined in the Escalation Tournament document linked below. Tiebreakers are, in order:

Margin of Victory
Strength of Schedule

If players have identical win-loss records, the tie is broken based upon Margin of Victory. The player with the highest Margin of Victory wins the tie and advances. If the players are still tied, calculate the strength of each player’s schedule by combining total match points of all their opponents. The player whose opponents had the highest total combined match points wins the tie and advances. 


Prizes

Store credit and other prizes will be awarded based on the following categories in order. A winner from one category is ineligible to win from any further categories:
Most Tournament Points
Best Sport (Vote)
Most Improved (Vote)

We are using the document below for the basis of this League, with modifications to the point values of each round:

https://images-cdn.fantasyflightgames.com/filer_public/c7/6f/c76f220b-5efd-4afc-912b-e67dfcda034e/x-wing_escalationrules_v301.pdf

Earlier Event: October 14
Yu-Gi-Oh! Tag Dueling
Later Event: October 15
Magic Starter League: Guilds of Ravnica