(Editor's Note - We are currently looking for staff to help review objective sets. If you're interested, check out this topic).
Endless Reserves: (68 - Escape from Hoth)
The light side version of this objective (A Hero's Resolve) is better since it is all your cards in the edge stack, and not just events. That version is also a Hoth version, whereas this card is not (thus making it harder to remove damage from it with cards like "The Killing Cold" and "The Battle of Hoth"). However, DS does have a lot of events for all affiliations, and it can always be useful to turn those annoying 1-2 force icon count cards into threats in the stack. Sadly, it only works while it is undamaged, so it'll be a little work to prevent that from happening.
Wow, there are five of these in this set. And they don't chain together. Why would you ever want to run this set, let alone two copies?
Well, I was initially reluctant to run it as well, but it actually played off very well in reducing costs. Want to make a resource cheaper and get more of a use? Done. Want to make an awkward 3-4 cost unit easier to play? Done. In fact, it gets better when you have multiples of these together in a hand, as you'll have no problem playing your cards out. You make multiple cards cheaper thus getting full use out of them. There is a problem with that though - you end up having a pretty terrible hand for edge battles (as in a few cards or none even). With the objective out, it does make your events a bit more useful for those edge battles, but more than likely you aren't winning them. So if you're wanting to run this set, you're going to want to run it in a deck that doesn't care about winning edge battles, and that usually isn't a good idea (Imperial Navy is more along those lines). You're also running a set with no units, and this severely can lower your deck's unit count making it at times not able to draw a single unit (for previous examples, look at early LS Jedi builds that ran "A Message from Beyond" - this can be bad). DS does have an easier time compensating for this though, as they have a few sets that run 3-4 units (like Motti's, Espo Troopers, or Tusken Raiders).
Overall Objective Score - 30/60
Overall, I was more impressed with this set than I thought I would be. Heck, in the right deck, you could probably get away with running two sets. Is that deck around? I'm not sure, but with the world tournament coming up in less than a month, I'm sure there are tons of players out there that would be willing to experiment with it.
skatepharmacy - October 17 2013, 5:40 AM
At first glance I assumed "Vast Resources" was a stackable card and when I discovered that it wasn't it really makes it hard to take another more useful objective set out for this. In a pinch or the right situation it is great, but it really would have been much better with a couple 1 cost units, a resource and then maybe two copies of "Vast Resources." This objective set is an interesting concept that may be useful in the future, but right now I can't see it making great shifts in most top decks in the current meta.
Bjornsides - December 22 2013, 12:38 PM
I've shoved this in as an 11th objective for my walker deck, and it's worked BRILLIANTLY. I probably wouldn't use it in a deck with 10 objectives or have 2 of these in a deck because it increases the chances of getting stuck with loads of Vast Resources in your hand but I've had some really good games thanks to this set.